#ifndef _glut_scene_h_
#define _glut_scene_h_
#include "GlutBase.h"
#include "GlutWindow.h"
class GlutScene
{
public:
	GlutScene(GlutWindow*wnd) : mWnd(wnd)
	{

	}
	virtual void init()
	{
		
	}

	virtual void update()
	{
		
	}

	virtual void render()
	{
		
	}

	GlutWindow* getWnd()
	{
		return mWnd;
	}
private:
	GlutWindow*mWnd;
};
#endif